0.0.2 is out!


I added a major mechanic that I didn't add in the first version: the social interactions system. It's still dice-driven, but it feels like the conversation system in Disco Elysium, the more prominent inspiration for this module. Now you can push PCs, talk to them calmly to get pieces of information step by step, and mechanically outsmart someone! There are even a trauma system.

Files

VINIT - 0.0.2.pdf 169 kB
Dec 16, 2022

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